Apparently Wesker fooled around sometime after he first started treating himself to T-Virus injections (or was he up to the G-Virus by then?) Sherry, who has some unusual healing properties thanks to her mad scientist father's tampering is looking for Jake, who has some weird immunities as well thanks to his genetic history. Simmons (another factoid not revealed in the actual game but buried in a hard to find data bit). Jake's on the wrong side of this mess when in comes Sherry Birkin, who is now all grown up and working for the NSA as a special agent, after being raised and tutored by the dept. Some of this backstory revolves around various armed militias that have taken to securing bio-organic weaponry, which they in turn adopt in cult-like fashion to suffuse themselves with the stuff of super-soldiers (at least until they start mutating.) This is a huge flaw with the game it should have liberally splashed endless notes, historical bits and dossiers all over the place for people to find rather than "gating" it behind hard-to-find tokens that allow you to access this info only when not actually playing. There's a lot of unspoken backstory in the RE 6 story, some of which you'll get to see if you persevere and find the mysterious serpent tokens hidden throughout the game. He's on the wrong side this time, working with the J'avo in Serbia where Chris Redfield and other BSAA agents are basically at war with the terrorists.
Well, the good news is on easy difficulty the unarmed combat isn't just fun, its almost preferable to anything else, which is amusing since in easy mode you will never run out of ammo, and therefore fighting with unarmed style is purely an aesthetic choice.Īnyway, the Jake Muller campaign is all about a young, angry dude who's gotten into the privatized mercenary army lifestyle. I can personally attest to the fact that the part in the Leon Kennedy campaign where you meet the rasklapanje (on normal mode) was insanely painful. They usually complain about how painful the unarmed combat is, especially when you start meeting the rasklapanje for the first time. They shorten that last mode's title to "normal" because it's hard to put all that on one icon to click.īut to summarize: read some other RE 6 reviews that mention the Jake Muller campaign.
I could bump myself back up to normal difficulty for more of a challenge.but why bother? This game's control scheme is just wonky enough that there seem to be only two difficulties to start: "cakewalk," followed by "smash controller in rage at another senseless death caused by bad camera/control schemes with unavoidable deaths that can only be beaten through severe repetition" mode. As a result, I enjoyed the Jake campaign with almost zero stress and very few deaths the hardest elements of the campaign were usually with screwing up on the "running away controls" for those moments when the massive brute-mutant Ustanak is chasing you. Since Capcom added an amateur hour difficulty setting to RE 6 title it's been a lot more fun to play and consequently the really wacko QTE events don't even stand out now because they barely exist as a thing for player's on Newb difficulty. The RE franchise works really well with history, and rebooting what has come before means chucking a load of amusing, interesting and occasionally disturbing and horrifying back-story, which can add plenty of grist for the mill to future entries in the franchise. Jake is young blood in a game where the lead characters are all pushing 35 or older, at minimum (which means Leon and Chris are positively geriatric by Japanese RPG hero standards!) so presumably he and his companion Sherry Birkin (the little girl from RE 2) are destined to be primary heroes for the future of the RE universe.assuming Capcom doesn't get a wild burr up its ass and decide to reboot the franchise, which would be a silly decision in my opinion. Jake Muller is the illegitimate love child of the late Albert Wesker (last seen in RE 5 in the bottom of a volcano) and some unnamed woman of German or Austrian ancestry (if the last name is anything to go by). The Jake Muller campaign is the third of four campaign arcs that intertwine through the convoluted yet somehow simple Resident Evil 6 story line.
JAKE RESIDENT EVIL 6 PC
But we all knew that! It's a given, PC trumps console, hardly worth pointing out. For the record, the PC version plays and feels much tighter than the Xbox 360 version, and looks better too. All of the following gameplay was on the PC edition of the game, which I jumped to after it was released.